The Chemical Brothers is a two-character expansion for Aristeia that came out in 2019. Bachman and Hammerhead are both Poison loving fiends, but play in very different ways. Bachmann to manage States, yours and theirs Bachman manipulates states, taking them upon himself and redistributing them as he sees fit. Obviously, keeping negative states (except for Poison) off of Hammerhead is a great way to support … Continue reading Aristeia 101: The Chemical Brothers
Simple Synergies Legendary Bahadurs: Oberon, Koorie Queen, Shona Corona, Final Boss Oberon for deck manipulation and Silence Oberon is the team’s support character. He benefits the team by drawing cards and by imposing negative States on enemies. Also, he can discard to give his allies a Yellow die. Silenced is a state only he can give out and is generally horrifying to everyone else. Being … Continue reading Aristeia 101: Legendary Bahadurs
Human Fate is the all-women team for Aristeia. Dart, Bixie, Eclypse, and Prysm make up this slightly trickier expansion we recommend for Intermediate players. That said? Here are some simple synergies for the team! Dart to hunt ranged opponents Dart’s role benefits from synergies, but she doesn’t necessarily reciprocate in direct measure. She needs to take advantage of them in the team, and contributes by … Continue reading Aristeia 101: Human Fate
Smoke & Mirrors Team is a fascinating team. Padre-Inquisitor Mendoza, Murtair, Kozmo, and Taowu make up a fun team with previously unseen mechanics plus novel takes on traditional roles. Need some simple synergies? Padre Mendoza for Healing and BURNING Mendoza provides front-line healing whether you like it or not. He’s a better healer than Parvati and hands out Burning (the only other stackable State in … Continue reading Aristeia 101: Smoke & Mirrors
Soldiers of Fortune Team is our first recommended expansion for Aristeia. Hannibal, Valkyrie, Laxmee, and Senor Massacre are all great as individuals. How are they as a team? Pretty great, actually! Hannibal as the Supervisor Hannibal is pretty much the supervisor for your team. A good example of this is Pointman and Coordinated Assault. Offense is buffed if the enemy is within his Line of … Continue reading Aristeia 101: Soldiers of Fortune.
Simple Synergies The core box of Aristeia has two teams suggested for beginners: the Orange Team with Musashi, 8-Ball, Gata, and Wild Bill then the Green Team with Hexxer, Parvati, Major Lunah, and Maximus. Here we’ll be going over the simple synergies for the Green Team! Maximus as the Cornerstone The team overall is relatively low health other than Max. Defense is pretty good except … Continue reading Aristeia 101: Green Team
The core box of Aristeia has two teams suggested for beginners: the Orange Team with Musashi, 8-Ball, Gata, and Wild Bill then the Green Team with Hexxer, Parvati, Major Lunah, and Maximus. Here we’ll be going over the simple synergies for the Orange Team! Musashi as Wildcard Musashi is an amazing character. High Initiative (6), moves pretty fast (5), great defense (G+B), can keep opponents … Continue reading Aristeia 101: Orange Team
The dice in Aristeia aren’t the dice you’re used to from Monopoly. I go over the six different dice found in your box of Aristeia and what they’re used for! Continue reading Aristeia 99: The Dice
Interested in Aristeia? Been interested but aren’t quite ready to buy in? Got friends who want to know a bit more? Well, I’ve got something for you! Aristeia 99: The Pitch! As in “the sales pitch”! This is the same thing I told the Shameless Mayhem crew to get them to try it. Obviously, it worked! Continue reading Aristeia 99: The (Sales) Pitch!