Futzing with OBS and livestreaming

Open Broadcaster Software, or OBS for short, is an open-source project that lets people try live-streaming from their computer without spending money for the software to do so. Its not the easiest thing I’ve ever used, but once you get past the learning curve it seems pretty reasonable. We’re using it at church for our livestreaming efforts, and I think its good enough for now.

In an effort to get a little more comfortable with the software I decided I’d try it at home. It seems the Windows version and the Mac version aren’t exactly the same, but I don’t know if its the OS or if the Windows version gets more development thrown at it. Sometimes I swear there’s an element of fashionability with open source projects beyond any potential politics and the like.

Test I

This was just a basic setup. I’m believe that I was having it stream at 1080p, had the microphone on for blather, and 30fps. Of course, that was foolish since the game is actually being run at 720p. Likewise, I’m not sure why my voice is so muffled. I’ll have to look into that.

I was rather pleased that I could get OBS to directly pull from the window rather than just the screen. Likewise, the fact it could pull video and audio from a Windows Store app was fantastic.

Test II

This was being run at 60fps, but still 1080p. I hadn’t noticed I had it up too high.

Test III

This was finally set about where I want it: 720p at 60fps. As of this writing its still processing/rendering/whatever Youtube does, so I’ll have to check it out later on.